Game Options
Wiki Article
知乎,让每一次点击都充满意义 —— 欢迎来到知乎,发现问题背后的世界。
Re: integrating ogre 3d into a game engie Quotation 0 login to like this put up Post by bstone » Fri Oct 12, 2012 three:11 pm Ogre can be a rendering motor. Just how you use it that has a game engine is such as this: you may have your game engine carry out some extravagant things, then inform Ogre what to render And just how; it renders a body and you receive back again on your extravagant game engine stuff.
i have viewed the threads "make games not engines" which was the reason i was retaining myself faraway from ogre , but I'm identified i will make my own sucky game engine , rendering pipeline wiki provides a method to use ogre 3d into game motor ?
There is heaps of examples on this forum of Individuals who have resolved suitable from the beginning that they are going to produce a game that's based about a design-sample (like "Facts-driven", "Component-centered" and many others) However they frequently by no means get to the phase of having a little something neat from the Ogre 'showcase' forum.
知乎,让每一次点击都充满意义 —— 欢迎来到知乎,发现问题背后的世界。
MMO game I are inclined to think there is certainly an evil MMO spirit overseeing the field, almost certainly weeding the minimal MMO's out in It really is Everlasting craving for giant and epic ones.
Caveat: I don't have just about anything interesting while in the showcase forum possibly so I shouldn't really be hating on Some others for it
I've very good understanding in c++ but no Professional , as i am a highschool pupil and possess alot of free time i 1st wanted to produce a game motor then make a very good game on it
Re: integrating ogre 3d into a game engie Estimate 0 login to like this submit Submit by crucio777 » Fri Oct 12, 2012 2:32 pm I realize there are several game engines in existence i like them (Primarily unity) idk I've this temptation of creating a game engines typically for instructional purposes (I believe so) , I believe i like game motor development extra tempting then game enhancement slot88 gacor (but I can not say actually ) , thank you but i very seriously need to make an game engine utilizing ogre 3d (how tricky or not it's or how poor game motor seems ) i might skip the challenge immediately after getting a modest game engine in place (or not idk)
知乎,让每一次点击都充满意义 —— 欢迎来到知乎,发现问题背后的世界。
什么是「乙女向游戏」,有怎样的发展历程,代表性作品有哪些?下的回答内容摘录
先科普一下,一般女性向游戏的大类分为:乙女游戏、耽美游戏、男性养成系游戏以及部分百合向游戏。 乙女游戏(otomegame)和galgame同为日式攻略游戏的分支(二者经常混淆),都是由主角(玩家)通过文字选择模式与游戏角色产生恋爱关系,比较注重游戏剧情。第一部乙女游戏是由光荣开发的《安琪莉可》,其不仅开创了乙女游戏,甚至是真正意义上女性向游戏的先河。如今旗下不仅是《安琪莉可》系列,包括《遥远时空中》系列《金色琴弦》系列都已经成了长久不衰的经典。
前文也提到过,随着女性网民基数的增大,加之互联网带动的其他产业的辅助性发展,例如移动支付等硬件门槛的突破,使得游戏产业也瞄准了这一潜在消费人群,所以相关企业涉足女性游戏市场的意愿逐步增强,意愿的提升促使更多资源进入该领域,弥补女性消费群体这一细分领域的产品短板,全面满足女性用户需求,在游戏内容的设计上更加注重贴合女性消费心理,推动女性用户价值的加速释放。
so my concern is the best way to combine ogre 3d into my own game engine , each of the tutorials offered only display how to include libraries to it (i am sorry if I'm missing a thing)
什么是「乙女向游戏」,有怎样的发展历程,代表性作品有哪些?下的回答内容摘录
在传统的手机游戏中,女性角色往往是处于被选择、被定义、被凝视的客体,这样的情况和长期以来男尊女卑的社会形态有关,在父权制社会下,女性往往缺乏对于自己生活的主导权。而近来,随着女性群体在各行各业的渗透,不仅女性职业层级得到提升,其职业选择覆盖面的广度也得到扩大。在此种情况下,女性需要获得更多的认同感和尊重感,这样的意识和需求恰好在这些以女性为第一视角的游戏中得到满足。传统的使用与满足,用户使用的是媒介信息,但在乙女游戏中,传统的消费发生变化,已经不再是单纯的媒介信息,女性用户群体消费的是媒介本身带来的身份认同感和自我价值实现感,这样在文化层面上的“同理心”需求和“文化认同感”需求,是非常值得游戏开发商在以后的实践过程中去探究和重视的。